Creatures have disadvantage on saving throws they make against your Flagellant class features.You have advantage on attack rolls you make.Moreover, you gain the following benefits while at 0 hit points: You still roll Death saving throws, but you can take your turns as normal. In addition, you don't fall unconscious or incapacitated while at 0 hit points. Starting at 1st level, whenever you take damage and are left with 0 hit points by a hostile creature, all allied creatures within 30 feet regain hit points equal to your Flagellant level. In addition, you can never have advantage or immunity against the frightened or charmed conditions. If the original condition would allow saving throws to end the effect earlier, you can make the saving throw to end this effect. This condition last for the same duration the original condition would. On a 4, you attack yourself, instantly taking damage of your attack. On a 3, you attack the closest ally you can reach with your movement. On a 2, you attack the closest enemy you can reach with your movement. All attack rolls against you are made at advantage.Your movement speed increases in 10 feet.You add your suffering die to your damage rolls.Instead, you enter in a rapturous state, gaining the following benefits: Whenever you fail a saving throw against the charmed or frightened condition, you don't become frightened. Starting at 1st level, your zealotry and fanaticism change fear into a frenetic state. Rapturous, Blessing of Martyrdom, Instruments of Devotion ( a) a dungeoneer's pack or ( b) an explorer's pack.You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose two from Athletics, Insight, Intimidation, Perception and Religion Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per Flagellant level after 1st Hit Points at 1st Level: 12 + Constitution modifier Third, choose the flail, the dungeoneer's pack and the 5 daggers as your starting equipment.Īs a Flagellant you gain the following class features. First, Constitution should be your highest score, followed by Strength. You can make a Flagellant quickly by following these suggestions. Are you a sinful man seeking redemption through suffering and are now traveling to guide others to the path of righteousness or are you a zealot disgusted by the sins of others who'll now take up the flail and whip to punish the sinners of their crimes and would gladly die for the cause if it means ridding the world of these heretics? These are just a few suggestions when creating a Flagellant. )įlagellants are usually connected to a religion or higher power of some sort and its through this connection that they seek to be a martyr for the cause they serve. (Fanart of the Flagellant, drawn by the artist trash-syndicate. For every enemy that seeks their death, their power only grows stronger and it is within the throes of death and madness that they can reach the zenith and be a martyr of which others can be inspired.Ī Flagellant. These men and women have essentially weaponized their own physical and mental anguish as they seek martyrdom, their strikes bleeding out the blood of their foes while they also bleed out their own body to heal their own allies. The Flagellant is a zealous dogmatic individual who harnesses power from his/her own suffering and anguish. There is power in the Blood, for those with the fortitude to pay the price.
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