![]() Fixed a bug where the editor won't correctly store the android version code in the publishing settings.Fixed problem causing long lines of error messages sometimes to be cut off after publishing an app.Progress dialog when calculating lightmapping or adding textures is now much nicer in Windows 10.Fixed problem displaying "Invalid APK" when creating Android Apps with some unusual app names.java sourcecode which can be found in the folder app\src\main\java If you still want to continue using Eclipse, you'll still are able to use the. It is encouraged to update to Android Studioif you are still using Eclipse. The android source is now an Android Studio project and no longer Eclipse based.The minVersion is still set to version 8, meaning your app will still run on old Android devices. This means apps can now again be uploaded to the google play store, which wasn't possible since a few days after Google set 26 as mandatory limit now. The used Android version SDK is now 26 instead of previously 8.This update mainly improves the Android platform target: blend files with no parentįixed a bug causing CopperCube to crash when importing Blender. Various fixes when importing 3D files and texturesįixed inverted colors when importing DDS filesįixed crash when importing obj with invalid material fileįixed a bug causing CopperCube to crash when importing Blender. Updated to a newer Windows Toolkit (wxWidgets 3) - some parts of the UI will look a bit different now. ![]() CopperCube only supported an older DevKit of this anyway. So removing macOS editor support will cause development to start catchup a bit faster again. Most of the time developing CopperCube was spent working around bugs introduced in newer MacOS versions. The reason for this is that Apple no longer supports OpenGL ("deprecated") and Carbon ("deprecated") and unfortunately generally appears to have a terrible strategy regarding backwards compatiblity. If you need a macOS version of the CopperCube editor, please use version 6.3 or older. The Windows version of CopperCube can still generate macOS apps, though. There is no longer a MacOS version of the editor available. Simply right-click onto an action in the action editor, and select "move up" or "move down" for this. This is especially useful, since actions are executed in the order they appear in the list. Importing static and animated meshes into the editor is now possible via scripting using these two new functions:Īctions can now be re-arranged in the editor. In order to not have the console window popping up when running the command.Īll generated MacOS apps are now also 64 bit. The scripting system() command has now a second optional parameter, which when set to 'true' causes no console window to appear anymore when run on windows. It's no longer necessary to manually set execution flags using chmod or similar. It can be sent directly to macOS users and be run that way. When MacOS Apps are generated from CopperCube in Windows, the. exe apps are now 64 bit (instead of 32 bit previously). ![]() If you need 32 bit, please use CopperCube 6.3 or older. 32 bit is no longer supported.ĬopperCube runs faster this way now and also is able to support much bigger projects. This update moves CopperCube to 64 bit, includes several smaller updates and fixes, and removes some obsolete features:
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